Valorant all Agent abilities time guide
- 11 minsTable of contents:
What ?
It’s so annoying that Valorant doesn’t have all the details about an ability listed in the Agent Abilities page. They do not even maintain a ‘reference’ page, so to say. I couldn’t find an updated collection of the time/duration for all the agent abilites - neither official nor a community one. So here’s one by me.
DISCLAIMER: I’m not a 100% certain on these yet. I’ll remove this disclaimer when I’m absolutely certain about these and will keep the post updated.
Updated for Patch 5.12; Released on: 2022-06-12
Astra
Stars are now inactive when placed during the buy phase until 1.4s after the barriers drop. Total stars: 4. Retrieval cooldown: 25s
- NOVA PULSE (Concussion)
- Cooldown: 45s
- NEBULA (Smoke)
- Duration: 15s
- Cooldown: 25s
- Pro tip: if you recall a star, you get a smoke for 1s
- GRAVITY WELL (Gravity/Suck)
- Duration: 4s
- Duration of Vulnerability:
- Cooldown: 45s
- ASTRAL FORM / COSMIC DIVIDE (Ultimate)
- Duration: 20s
Breach
- FLASHPOINT (Flash)
- Enemies flashed for 2s; ugh.
- FAULTLINE (Concussion)
- Time to full charge: 1s
- Stun duration: 3.5s
- Cooldown: 40s
- AFTERSHOCK
- Duration: 2.5s
- ROLLING THUNDER (Ultimate)
- Lasts for 6s; but who cares about the time here? Starts 8m after Breach
- Stun duration: 5s
Brimstone
- INCENDIARY (Molly)
- Duration: 8s
- Damage Per Second aka DPS: 60/s (Friendly: 20/s)
- SKY SMOKE (Smoke)
- Deployment time: 1s
- Duration: 19.25s
- Smoke deploy radius: 5500
- STIM BEACON (???)
- Duration: 12s
- Fire rate increase: 15%
- Movement speed increase: 15%
- ORBITAL STRIKE (Ultimate)
- Duration: 2s + 3s
Chamber
- HEADHUNTER (Deagle)
- Scoped deagle/sheriff
- Duration: 8 bullets max; 4 in Spike Rush (Each bullet costs 150 creds)
- Damage: 159 Head, 55 Body, 46 Legs
- RENDEZVOUS (TP)
- HP: 50
- Recall cooldown: 30s
- Base cooldown: 30s
- Destroy cooldown: Destruction remains permanent for the round
- Diameter of the circle: 13m
- TRADEMARK (Bot?)
- HP: 20
- Slow duration: 4s
- Recall cooldown: 30s
- Destroy cooldown: Destruction remains permanent for the round
- TOUR DE FORCE (Awp)
- Sniper that slows nearby enemies
and one shots even legs.Patch 5.03 killed this. Leg damage: 0.85x - Duration: 5 bullets max
- Slow duration: 4s
- Sniper that slows nearby enemies
Cypher
- CYBER CAGE (Smoke)
- Recall cooldown: Can only be picked up during buytime - Instant
- Duration: 7s
- SPYCAM (Cam)
- Recall cooldown: Instant during buytime; 15s mid-round
- Destroy cooldown: 45s
- TRAPWIRE (Trip)
- HP: 20
- Recall cooldown: Instant
- NEURAL THEFT (Ultimate)
- Reveals enemies two times. There is a four second delay between the reveals
Fade
- Seize (???)
- Radius:
- Duration: Until it hits the ground ; MB1 to drop it earlier
- Deafens and decays by 75hp (restored over 5s)
- Duration: 4.5 s
- Radius:
- Haunt (Recon)
- Duration: 2s ; MB1 to drop it earlier
- Trail duration: 12s
- Cooldown: 40s
- Prowler (Dog)
- HP: 60
- Duration: 2.5s
- Blind duration: 2.75s
- Hold MB1 to steer it
- Will chase the enemies/trail
- Nightfall (Ultimate)
- Trail duration: 12s
- Deafens and decays by 75hp (restored over 12s)
Harbor
- COVE
- HP: 500
- Duration: 15s or 1s after broken
- HIGH TIDE
- Wall control duration: 2s
- Duration: 15s
- Cooldown: 40s
- CASCADE
- Duration: 7s
- RECKONING (Ultimate)
- Duration: 9s
- Stun duration: 2s
Jett
- UPDRAFT
- TAILWIND (Dash)
- After .75 second delay, activates a 12-second window where she’s able to dash
- Get 2 kills to get another dash
- Pro tip:
You can break Cypher trap-wires with Jett's DashPatch 3.0 killed this
- CLOUDBURST (Smoke)
- Duration: 4.5s
- BLADE STORM (Ultimate/Knives)
- 5 Knives; Every kill restores the number of knives to 5
-
Time between consecutive Burst Fire: 0.45s (Not like it matters, you're not Korean Jett)Patch 3.06 killed this. Burst fire uses up all knives and no knives are restored upon a kill
- Base damage:
- Leg damage: 0.85x
- Duration: Until all the knives are used
KAY/O
- FLASH/drive
- Enemies flashed for: Left click - 2.25s & Right click - 1.25s
- ZERO/point (Knife)
- HP: 20
- Suppress duration: 8s
- Cooldown: 40s
- FRAG/ment (Molly)
- Duration: 4s
- Diameter: 8m
- NULL/cmd (Ultimate)
- Duration: 12s
- Suppression duration per pulse: 4s
- +15% Fire rate
- KAY/O HP if killed while Ultimate is active: 850
- Can be revived within 15s
- Revive duration: 4.5s
- Enemies hear a short audio cue when the revive has started
Killjoy
- ALARMBOT
- Recall cooldown: Instant during buytime; 20s mid-round
- Duration of Vulnerability: 4s
- TURRET
- Recall cooldown: Instant during buytime; 20s mid-round
- Destroy cooldown: 45s
- HP: 125
- DMG: 11/burst and slows the enemy by 29.5%
- NANOSWARM (Molly)
- HP: 20
- Recall cooldown: Instant during buytime
- Duration: 5s
- DPS: 45/s (Friendly: 15/s)
- LOCKDOWN (Ultimate)
- HP: 200
- Lockdown activated in: 15s
- Detain Duration: 8s
Neon
- RELAY BOLT (Stun)
- Duration of stun: 3s
- Radius of the stun: 20m
- Pro tip: The stuns fall down, so you can get some amazing lineups with these. Search on youtube/reddit for Neon lineups
- HIGH GEAR (Sprint)
- Consumes energy
- Slide: Right Click to Slide
- Duration: 10s
- Duration to restore energy bar from 0-100: 60s
- Pro tip: You can pick up guns while sliding
- Pro tip 2: Shift Sprint is stupid. You don’t walk faster and you keep draining energy. Don’t do it.
- Pro tip 3: The real mvp who examined the slide mechanics in detail
- Pro tip 4: Patch 4.08 made a lot of changes to the sprint making it easier and more versatile to use
- Get 2 kills to get another Slide
- FAST LANE (Walls)
- Duration: 6s
- DPS: 45/s (Friendly: 15/s)
- DPS: 30/s (Friendly: 10/s)
- Patch 4.08 removed Wall damage
- OVERDRIVE (Ultimate)
- Duration: 20s. Every kill fills up 4 bars of energy
- Base damage: 18 per bullet
- Head damage: 3x
- Leg damage: 0.85x
- Pro tip: You need 40 bullets? to break the sage wall - it’s super quick
Omen
- PARANOIA (Flash)
- Enemies flashed(near-sighted) for 2.5s
- DARK COVER (Smoke)
- Smoke duration: 15s
- Cooldown: 30s
- Smoke projectile speed:
400028006400
- SHROUDED STEP (Teleport/TP)
- Pre-teleport delay: 0.7s
- FROM THE SHADOWS (Ultimate)
- Can cancel within: 2.5s
Phoenix
- CURVEBALL (Flash)
- Enemies flashed for 1.5s
- HOT HANDS (Molly)
- Duration: 4s
- DPS: 60/s (Friendly: 20/s)
- Self heal: 12.5/s (Precisely: 1 every 0.08s); Total heal: 50hp
- Get 2 kills to get another molly
- BLAZE (Wall)
- Duration: 8s
- DPS: 30/s (Friendly: 10/s)
- Self heal: 6.25HP/s (Precisely: 1HP every 0.16s); Total heal: 50HP
- RUN IT BACK (Ultimate)
- Duration: 10s
- When it finishes, Phoenix is back to 100HP and the gun is automatically reloaded
Raze
- BLAST PACK (Satchel)
- HP: 20
- Duration: 5s
- Damage to objects: 600 (including sage walls)
- PAINT SHELLS (Nade)
- Duration: 2s + sub-munitions explode after dropping on the ground
- Get 2 kills to get another nade
- BOOM BOT (bomb buddy?)
- HP: 60
- Duration: 10s
- Max damage: 80
- Min damage: 30
- SHOWSTOPPER (Ultimate)
- Duration: 10s; Equip Time: 1.4s
Reyna
- DEVOUR (Heal)
- Duration: 3s
- DISMISS (Invincible / Invulnerable if EMPRESS is active)
- Duration: 2s
- LEER (Flash)
- HP: 100
- Enemies flashed for 2s unless destroyed
- No range restriction
- EMPRESS (Ultimate)
- Duration: 30s. Every kill resets the duration (Fire rate increases by 15%)
Sage
- SLOW ORB (Slow)
- Duration: 7s
- Pro tip: Walking through the slow orb doesn’t make sound
- HEALING ORB (Heal)
- Healing teammates: 100HP/5s
- Self heal: 30HP/10s
- Cooldown: 45s
- BARRIER ORB (Wall)
- 400 HP for the first 3.3s; Fortified to 800 HP after that; Lasts a total of 30s
- Range: 10m
- RESURRECTION (Ultimate/Rez/Rebibe)
Skye
- TRAILBLAZER (Tiger/Wolf/Dog/whatever)
- HP: 100
- Duration: 5s
- Stun duration: 4s
- GUIDING LIGHT (Flash)
- HP: INF - cannot be destroyed
- Time until it becomes a dud: 2.5s
- Enemies flashed for: Min - 1s; Max - 2.25s
- Gives a distinct sound and yells “Blinded” when an enemy is blinded by the flash. ugh.
- Cooldown: 40s
- REGROWTH (Heal)
- Total heal: 100hp
- Heal: 20hp/s
- SEEKERS (Ultimate/Cabbages)
- HP: 150
- Duration: 15s
- Enemies flashed(near-sighted) for 3s
Sova
- SHOCK BOLT (???)
- Max damage: 75
- RECON BOLT (Arrow/Dart)
- HP: 20
- Cooldown: 40s
- Duration: 2 pings; 1st ping after 1.6s, 2nd ping after 1.2s
- OWL DRONE (Drone)
- Duration: 7s
- HP: 100
- HUNTER’S FURY (Ultimate)
- Duration: 6.5s (3 shots max)
- Damager Per Shot:
Viper
- POISON CLOUD (Smoke)
- Cooldown (after pick-up): Can be immediately redeployed after picking up
- Cooldown after deactivation: 8s
- Fuel usage: 6.67fuel/s (Precisely: 1 every 0.15s); Total fuel: 100
- If active when Viper dies, Poison Cloud now remains up for an additional 2 seconds, or until Viper runs out of fuel
- Decay: Instant decay of 30hp; 10hp/s after (Patch 2.09)
- Health regen after: 1.5s
- Health regen rate: 25hp/s
- Pro tip: throw your smoke, go into the smoke, crouch and get ready to peek an angle, and then deactivate the smoke. You get about half a second of advantage in peeking!
- TOXIC SCREEN (Wall)
- Cooldown after deactivation: 8s
- Fuel usage: 6.67fuel/s (Precisely: 1 every 0.15s); Total fuel: 100
- If active when Viper dies, Toxic Screen now remains up for an additional 2 seconds before deactivating
- Decay: Instant decay of 30hp; 10hp/s after (Patch 2.09)
- Health regen after: 1.5s
- Health regen rate: 25hp/s
- SNAKE BITE (Molly)
- Duration: 5.5s
- Duration of Vulnerability after leaving the molly:
<UNKNOWN>
- DPS: 24/s (Friendly: 8/s) + Vulnerable
- VIPER’S PIT (Ultimate)
- Duration (full activation): 5s
- Duration (reactivation): 25s
- Decay: Instant decay of 30hp; 10hp/s after. (Patch 2.09)
- Health regen starts 1.5s after leaving the poison
- Duration you can stay outside the pit: 8s
- Health regen after: 1.5s
- Health regen rate: 25hp/s
Yoru
- BLINDSIDE (Flash)
- Enemies flashed for 1.75s
- GATECRASH (Teleport/TP)
- HP: 60
- Charges: 2
- Get 2 kills to get another Gatecrash
- Duration: 30s unless it is destroyed
- FAKEOUT (Footsteps/Fake steps/Decoy)
- Duration: 10s
- Decoy HP: 150
- DIMENSIONAL DRIFT (Ultimate)
- Duration: 12s
Spike
Something about the spike timings
- Plant time: 4s
- Defuse time: 7s
- Half defuse: 3.5s ¯\_(ツ)_/¯
- Detonation time: 45s
- Beeps per second: 1beep/s for 0-25 (25s); 2beeps/s for 25-35 (10s); 4beeps/s for 35-40 (5s); 8beeps/s for 40-45(5s)
Some more spike tips:
- High pitch sound when defusing the 2nd half
- Spike turns red when it is being defused
- Look for the white circle going inwards. If you can see that before you started defusing, you’re late. The circle appears at 6.7s!
zzz Random info zzz
- Tips:
- Press left Alt to see your allies abilities. Next time before you yell, “heal me sage, wtf are you doing!”, just calmly check if she has a heal available before going cyka blyat.
- Valorant likes to randomly erase your settings after game updates. Screenshot them so you don’t lose them. I’ve lost mine 4 times already.
- Valorant server IP addresses:
- https://support-valorant.riotgames.com/hc/en-us/articles/360047225674
- Mumbai:
75.2.66.166 99.83.136.104
- SEA:
43.229.65.1 151.106.248.1
- Error codes and how to fix them:
- Error code VAN -81
Check if the service vgc is turned off. If so, turn it on and restart computer.
- Error code VAN -81
- Agent Trivia:
- Agents and their real names with sources - Reddit comment
References:
* https://playvalorant.com/en-us/news/game-updates <- golden source
* https://valorant.fandom.com/wiki/Agents
* Reddit and Instagram posts
* A few hours of custom games
PS: It’s your choice if you want to Trust it!